Re: Nvidia FXAA in console games using capture card
It is done in real-time because i am hypothersizing that the software applies the FXAA algorithm over the streamed image much in the same way ATI implementation of MLAA works on their GFX cards though FXAA maybe more forgiving on HUD elements.
While the ATI technique is done at a driver level and the 2D image is analysed and processed, it is the same with the Capture card FXAA method. The 2D image is analysed and processed in real-time and again i am hypothersizing that that is how it is done on games that support FXAA natively (Duke Forever, Age of Conan, Hamilton's Great Adventure).
EDIT: Beat me to it
Half the fun is discovering it yourself
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