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Old 07-31-11, 04:24 PM   #12
Something Else
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Join Date: Jul 2005
Location: Somewhere Else
Posts: 374
Default Re: Nvidia FXAA in console games using capture card

Sort of related even if it is a PC game

[OT]If you want a very good example of FXAA (for the curious) then try Hamilton's Great Adventure and you can find the demo and game details here. You need DX11 software installed and a minimum DX10 class hardware to run. Also your sound cards sample rate must be set at 48khz or you will not get any sound.

Any ways, the game is gorgious and the AA exteremly smooth without the ugly blur. At some point i was convinced that the game was using some sort of super-sampling technique (like Trine) until i chanced on the nature of FXAA and looked closely at the game GFX settings.

Anyway give the game a go. This is the sort of last resort AA i certainly would like in my games.[/OT]
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