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Old 08-03-11, 12:18 AM   #6
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Join Date: Mar 2006
Posts: 532
Default Re: New Graphics Technology for games

Originally Posted by cmsmith View Post
Hmmm.. Shame if it is a scam. If it actually uses Voxels instead of the technique they describe then that definitely is misleading at the least.
Actually this one uses point clouds, not voxels.
They have been promoting their tech for a while now and this is first time it looks halfway decent.

Personally I have more faith on voxel based engines, but this might work as well for static environments.
Sparse voxel octrees can be directly used for collisions which is a big win against this tech, I wonder how you would do efficent collisions to a point clouds.

Also Voxels lend itself very nicely for pre filtered geometry and thus nice smooth objects, shadows and reflections.
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