View Single Post
Old 08-04-11, 12:25 AM   #12
Ninja Prime
Registered User
 
Join Date: Mar 2003
Location: Utah
Posts: 2,263
Default Re: New Graphics Technology for games

Probably we should stick to polys for a while, because both of those voxel and point could models require ridiculous amounts of storage for a reasonable sized game world. We're talking like your typical FPS game will need 100s of gigabytes to do something that you could have done with polys in 10 gigabytes.
Ninja Prime is offline   Reply With Quote