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Old 12-16-03, 05:59 PM   #2
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Join Date: Nov 2002
Posts: 31
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I was so happy when I seen this, I was hoping my audio problem was fixed. It seems that it *may* be fixed, but I can't tell.

Before on the older drivers, i would insert the nvaudio driver with spdif_status="0", and when I started up quake3, it would seg fault on sound init.

Now, with these new drivers, quake3 initiates the sound, but I get no video, it just stays on a blank screen. There is no un-usual output to the console at all:

----- finished R_Init -----

------- sound initialization -------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
0 speed
0x4d5fa000 dma buffer
No background file.
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Just to test, i removed nvaudio and probed i810_audio, and opened quake3 again, and it started into the game normally. How would the audio drivers affect this?
Corey Quilliam

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