Re: Official RAGE Feedback Thread
Well, basically that's that game devs do, they write their engine for consoles to take advantage of them. The reason why the textures look so lo quality is because they cannot be bothered to make them high for the PC(doubling the texture size for the PC version is fine assuming it's done for all textures).
Quake Wars had better texture quality and that uses an early version of megatexture and used a modified Doom3 engine. The game looks cool but not as good as it should or could have and Carmack probably spent 4 years optimising the crap out of it for the consoles.
|