Originally Posted by sillyeagle
A number of people have asked about my cfg and cp settings.
I'm using only the basic 8k texture tweaks, with GPU transcode forced to on and a cuda budget of 16.6 milliseconds, which does load textures faster on my system. Image_anisotropy is set to 4, as the game engine only supports 4xAF, so setting it higher does not change anything.
As for AA settings, I am using 8xMSAA set in-game, which is as high as I can go with the above settings on a 1GB card. 16xCSAA looks inferior to 8xMSAA, and with 16xMSAA textures don't fully load in complex scenes, due to lack of video memory. Adding transparecy supersampling produces a blurry image so I don't use it.
try image_anisotropy 8
.. working good for me.. 16x corrupted textures...
i use 8xcsaa +2xssaa but it's blurry as you write but when I changed to 8xMSAA+2xSSAA in control panel blurred image was gone and the game is still kept 60FPS on my GTX 560 Ti...
few shots with 8xMSAA+2xSSAA/8x AF