View Single Post
Old 11-11-11, 11:22 AM   #201
FastRedPonyCar
Resident Tire Destroyer
 
FastRedPonyCar's Avatar
 
Join Date: Aug 2004
Location: Montgomery, AL
Posts: 3,012
Send a message via AIM to FastRedPonyCar
Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

This is half way tweaked. INI changes and 16xQ AA setting.

I think it's either transparency supersampling or ambient occlusion that the game freaks out if you try to use. I had both of those turned on and it was... interesting to see it trying to render once the game had loaded.

My biggest question right now is how stable the engine will be if I try to raise draw distances. The game is averaging 90~ish fps so I want to increase the object draw distance but that pretty much made oblivion and fallout 3/vegas crash happy.





__________________
- Desktop -
4770k @ 4.45 ghz - ASUS Gryphon Mobo - 16 gigs Corsair Vengeance Pro 1866 RAM - XSPC Rasa 750 RS240 H2o Cooling - EVGA GTX 680 @1325mhz - 128 gig Crucial RealSSD C300 - 150 gig Velociraptor +2.75 Terrabytes of WD Sata 3.0 storage - 910 watt PC P&C PSU - Corsair Obsidian 650D case

- Server -
Core I7 D0 revision 920 @ 3.75 ghz - ASUS P6T Deluxe - 12 Gigs Mushkin DDR3 1600 - Corsair HX 620 PSU - Noctua NH-U9B cooler - Coolermaster WaveMaster Case

- Laptop -
MSI 16F2-012
- i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop
FastRedPonyCar is offline   Reply With Quote