Re: Skyrim graphics
I pretty much have features set to maximum, with a mild amount of AF and FXAA (I know it can result in some texture blurryness but it is much better then god awful foliage fringe).
The game really is a testament that it's not the size that matters, but what you do with it. Textures are wonderful, the architecture is wonderful, and it has great atmospheric effects. The majority of this stuff is related to the artist, not the game engine.
I also just hoofed it on the far south edge of the map (trying to find the easiest way to the other side of that mountain) and it really felt like riding through a severe snowstorm at night. Frankly I see none of that in witcher 2.
Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM