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Old 12-13-11, 02:21 PM   #100
Razor1
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Join Date: Jul 2004
Posts: 574
Default Re: nVidia's 28nm Kepler expected to hit stores in late 2011?

Quote:
Originally Posted by i SPY View Post
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Not really, no one would sniff physx, why would they? its inefficient, runs only on nv hw and you can't make any sales like that, unless you get a big fat paycheck in advance..

As for the rest, it appears you know even less by the looks of it
BS I work at NBC's gaming division and work with nV dev's, and developer support on a daily basis, although we haven't made a discussion yet to use phsyX, its a possibility since its a premade very robust physics library, the cost of creating another or even using another premade one to get all the same features costs alot of money and time.

PS if we were getting money from nV I would know about it.

Quote:
Don't get me wrong GK104 will be efficient but with 24 compute processors (assuming its a 768core) it ain't gonna cut it against 32 compute units by 7970. Unless they OC it to some extremes, but that means much much higher power draw - even for a 28nm gpu, so yea in reality it could end up just like 480gtx..Power hungry, hot, but fast once OC'ed.

Btw, GK104 has the same 48 ROPs as 480gtx or 580gtx. Its improved but still kinda low, at least 56 would help a lot..
In 3dmark2011 im betting around 10K by gpu Performance score. But it looks like AMD 7970 will be around the same 11-12K gpu mark.
What makes you so sure, not all SIMD's are equal, nV's domain clocks are much higher then AMD's in the past, so you are comparing apples to oranges and trying to make an assumption with out any background not to mention not even thinking of the past.

I can't even believe you threw ROP's out there, do we really need any more ROP's? did you look at fillrates and how much more we will need, its not like our resolutions are increasing more right now, its not like we are trying to do more MSAA or SSAA......
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