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Old 12-15-11, 01:51 PM   #122
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Join Date: Apr 2007
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Default Re: nVidia's 28nm Kepler expected to hit stores in late 2011?

Originally Posted by Razor1 View Post
NBC Universal my man, lots of games come out based on movies
And? that doesnt really mean anything,. From what i've seen most movie/animation game ports use havok or bullet anyway, very few chose physx or more precisely Hardware physx. heh i wonder why xD

Now If it were like it suppose to be from the start namely Physx 3.0, then i would mind it much.. Well its still not so efficient like bullet, but hey better this than that crippled on purpose x87 code physx 2.x.x port.

Originally Posted by Razor1 View Post
Right can you give me some proof of that?
Check this GCN architecture preview and you will see a big similarity, the main thing is unified simd core just like any NV gpu since G80.

Originally Posted by Razor1 View Post
Hmm you really should look at what is holding Crysis 1 back, its not the GPU
Yes its gpu too (pixel fillrate is holding it back), I tested cpu benchmark (ice level) with disabled gpu intensive fx, except physics/particles and got avg 87fps.

Anyway if we must discus this further its better in AMD 7970 thread..
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