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Old 12-15-11, 02:51 PM   #122
i SPY
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Join Date: Apr 2007
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Default Re: nVidia's 28nm Kepler expected to hit stores in late 2011?

Quote:
Originally Posted by Razor1 View Post
NBC Universal my man, lots of games come out based on movies
And? that doesnt really mean anything,. From what i've seen most movie/animation game ports use havok or bullet anyway, very few chose physx or more precisely Hardware physx. heh i wonder why xD

Now If it were like it suppose to be from the start namely Physx 3.0, then i would mind it much.. Well its still not so efficient like bullet, but hey better this than that crippled on purpose x87 code physx 2.x.x port.

Quote:
Originally Posted by Razor1 View Post
Right can you give me some proof of that?
Check this GCN architecture preview and you will see a big similarity, the main thing is unified simd core just like any NV gpu since G80.


Quote:
Originally Posted by Razor1 View Post
Hmm you really should look at what is holding Crysis 1 back, its not the GPU
Yes its gpu too (pixel fillrate is holding it back), I tested cpu benchmark (ice level) with disabled gpu intensive fx, except physics/particles and got avg 87fps.



Anyway if we must discus this further its better in AMD 7970 thread..
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