Re: next gen kepler to support dx 11.1, also take a year to rollout all cards
No offence, but it is fairly obvious you don't have a very clear technical understanding of the matter. Please answer the following questions:
Exactly, how much die space do the ROPs take on Fermi? What is the percentage of the total area of Fermi? How much die space do the ROPs take on Tahiti, and what percentage of the total area?
Exactly, how should the ROPs and texture units be "enhanced?"
Obviously, more pixel and texture fill would be great, but there is no evidence I can see that what Nvidia has now is inefficient.