I'm not the one who needs pictures. Either answer the questions or admit you have no actual evidence for your claims.
Exactly, how much die space do the ROPs take on Fermi? What is the percentage of the total area of Fermi? How much die space do the ROPs take on Tahiti, and what percentage of the total area?
Exactly, how should the ROPs and texture units be "enhanced?"
Originally Posted by shadow001
unlike Nvidia wich for each shader block you automatically add more texturing units...
No, just like nvidia. Texture units are tied to SIMD engines in GCN; it is clear you don't have a clue what you are talking about.