Originally Posted by ViN86
Also, values above 100% are a bug atm, so I wouldn't trust the current GPU-Z results. I'm sure the next release or two will fix it.
I wouldn't say it's bugged only that the scale isn't known yet, there's no reference points which means these vast differences in results we see now may actually be very insignificant.
But it'll be cool if he figures it out or get some assistance from the hardware manufacturers.