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Old 02-02-12, 03:21 AM   #220
Vardant's Avatar
Join Date: Apr 2009
Location: EU
Posts: 1,041
Default Re: next gen kepler to support dx 11.1, also take a year to rollout all cards

Direct compute and OpenCL for creating and running programs, wich will overtake Cuda sooner or later, so it's only a matter of time.
Games are not taking advantage of any of it really. Cuda is obviously tailored to NV hardware, closed standard means the development is faster and professional applications don't need unified standards, because the companies buy their HW depending on their future use.

Direct 3D for graphics wich is owned and controled by microsoft, so don't even think of going there.
Closed standard, overtook OpenGL exactly because it's controlled by one company, same way PhysX, NV 3D and Cuda is developed.

We have a CPU physics API's as it is, and the original PhysX using GPU's for physics calculations went nowhere(6 games at most), and more and more CPU power becomes available as time goes on anyhow.
First of all, PhysX is not an API. Other physics engine are also owned by a single company, Havok only has CPU support, Bullet is not really going anywhere recently.

PhysX 3.0 has re-worked CPU optimizations, better support and more tools for developers.

We have unified standards for 3D glasses, so proprietary standards are going to die and it's not a matter of if, but when.
We have and still, the NV version is the best.
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