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Old 02-03-12, 12:39 AM   #250
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Join Date: Apr 2009
Location: EU
Posts: 1,041
Default Re: next gen kepler to support dx 11.1, also take a year to rollout all cards

Originally Posted by shadow001 View Post
Point is, we don't need more specialised hardware within a GPU if it means compromising it's graphics performance relative to the competition on the many games that are already released or will be released and don't use this feature period, and GPU based PhysX is present is 6 games released over a period of several years, while the CPU version is used a lot more, so that says it all really now doesn't it?
It's just a rumor. Even if it's true, it's nothing going to be dedicated to just PhysX, that would be stupid, they ported PhysX to Cuda for that purpose. If anything, they will tweak the shaders.

It's 6 games vs none from the other companies. That's still a win in my books.

Originally Posted by shadow001 View Post
And why Direct X overtook OpenGL is precisiely because OpenGL allowed the ability to add all sorts of new features on graphics cards thru driver extensions, creating a mess of who supported exactly what for developers and their game projects, so yes unification in that area once DX10 rolled in and made everything mandatory, with no ability to add extra features was a blessing that made game developers lives easier.....And last i checked, microsoft has a lot more leverage on the market since most systems run their O/S's, with linux and the MAC/OS very far away in second and third, so Nvidia could only dream of having that kind of leverage.
I don't think that's true at all. The extensions were needed, because OpenGL was too slow to implement new features, but developers needed them right then.

Also, PhysX doesn't need to become a standard, it's just a middleware. That would be like asking developers to only use Unreal engine.
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