Originally Posted by jlippo
I really hope that we would see a proper case for tesselation in some future game.
Mesh prepared so that it would have decently even structure, using vector displacement mapping and texturing which has UVWs relaxed properly, so it will not stretch with the dispalcement.
You'll start to see it once the next gen consoles are out....
Crysis 2's tesselation implementation is a complete joke and no one in their right mind should be defending Crytek over this. They released a hacked, unoptimized solution for whatever reason. Even if they couldn't get the dynamic tesselation implemented and couldn't manage to clip the water, there's no damn reason to use that many triangles on a flat surface! Especially when the detailed bits don't benefit from it at all (still simple detail, just more triangles splitting up what's already there for the most part).
GK104 launch date; earliest speculated is mid march, latest is late april. GK110 no one has any clue if it will launch with GK104 or not, but I'm starting to think it won't considering the details about GK100 being scrapped and GK110 rushed forward.