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Old 02-10-12, 03:08 AM   #312
Join Date: Jul 2002
Location: Hong Kong
Posts: 6,814
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Default Re: next gen kepler to support dx 11.1, also take a year to rollout all cards

Originally Posted by 3dcenter via Google translator
Product name (top solution): GeForce GTX 680 (is not entirely safe)
28nm production at TSMC, the area approximately 340mm (unofficial estimate)
4 Graphics Processing Cluster (GPC)
4 Streaming Multiprocessors (SM) aka shader clusters per GPC, ergo a total of 16 shader clusters for the GK104-chip
96 stream processors (SP) aka shader shader units per cluster, ergo a total of 1536 shader units for the GK104-chip
8 texture units (TMU) aka shader texture units per cluster, ergo a total of 128 texture units for the GK104-chip
32 raster operation units (ROPs)
256-bit DDR memory interface (up to GDDR5)

Chip clock (top model): 950 MHz
Elimination of Hotclocks, no extra clock speed of the shader units more
Single Precision teraflops computing power of 2.9, double precision with 1:6 = 486 DP GFlops processing power, 121 Texturierleistung Gtex / sec

Memory clock (top model): 2500 MHz, memory bandwidth so that at 160 GB / sec
2048 MB of GDDR5 memory configuration
I5-2500k@4.5GHz - MSI Z77A-GD65 - 4GB X2 A-DATA DDR3 1600 - Corsair H100 - Antec Quatro 850W
Gigabyte Windforce X3 GTX 680 OC - Dell 24" IPS
Intel 320 300 GB SSD - 2 TB Seagate HDD - Corsair K90 - Logitech G930 Wireless Headset - Razer Naga Epic
Corsair 600T Case
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