has presented another video, showcasing some of the new features of MassFX
' PhysX SDK
based physics simulation system, that is replacing Reactor engine since 3ds Max
You can observe the process of mCloth
object creation (and also it's settings and interaction with rigid bodies), better support for concave meshes and updated interface.
It was also mentioned previously
, that MassFX 2013 will also support standart forces, like PBomb and Vortex.