has published several videos, revealing what kind of newest additions to PhysX SDK
engine and APEX Framework
were showcased at NVIDIA Booth, at current GDC.
First video is showing yet experimental technology ' new cloth solver
and real-time fracturing
Wooly character contains 840 000 particles
simulated as 100 000 invidual strands
of fur ' seems to be the work of clothing solver, introduced in PhysX 3.
will be nice addition to the APEX Destruction
module, which, currently, is utilizing only pre-fractured meshes. Fracturing happening in real-time, accordingly to impact force and point of damage application will certanly make destruction look more natural and immersive.
Second video is showcasing production technology: APEX Turbulence
, APEX Destruction
and APEX Clothing
modules integrated in UE3.
module, so far only featured in Dark Void
title is making a coming back ! Fully realisitic and dynamic smoke or dust it can produce would be welcomed addition to upcoming games.
APEX Destruction was demonstrated in a form of good old Art Gallery
scene, used at previous GDC as well.
And finally, Samaritan character
was utilized to showcase capabilities of clothing simulation through APEX Clothing