Re: Diablo 3 PVP dropped.
why would you not consider the unit types as classes? There are many similarities, as SC units employee the same relationships between health pools or armor, fire power, and mobility. Every unit has a counter, or many counters with only one being the best. Yet the shroud of war and build time/resources prevent everyone from tackling the unit the same.
And I seem to understand that the talent system in sp didn't carry into multi play, but things like upgrades which take time, resources, and can actually be taken away by the enemy could be considered "talents", buffs that are not normally a part of the unit's stats.
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