Thread: Crap Graphics
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Old 01-05-04, 03:34 PM   #1
Derek
Registered User
 
Join Date: Dec 2003
Posts: 9
Default Crap Graphics

Hi,
I have the new 5328 drivers installed & working, I think.. but still seem to be getting crap graphics in my games..

I have GF4 Ti4200 128Mb

<**on edit**>
would this make a difference?
cat /proc/driver/nvidia/agp/card
status: disabled:

If so how to I switch it on?



Checking glxinfo
Gives
*******
glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4200/PCI/SSE/3DNOW!
OpenGL version string: 1.4.1 NVIDIA 53.28
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc,
GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x23 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x24 16 tc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 0 0 None
0x25 16 tc 0 16 0 r . . 5 6 5 0 0 24 8 16 16 16 16 0 0 None
0x26 16 tc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
0x27 16 tc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
0x28 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 2 1 Ncon
0x29 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 4 1 Ncon
0x2a 16 tc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 2 1 Ncon
0x2b 16 tc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 4 1 Ncon
0x2c 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x2d 16 dc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 0 0 None
0x2e 16 dc 0 16 0 r . . 5 6 5 0 0 24 8 16 16 16 16 0 0 None
0x2f 16 dc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
0x30 16 dc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
0x31 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 2 1 Ncon
0x32 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 4 1 Ncon
0x33 16 dc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 2 1 Ncon
0x34 16 dc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 4 1 Ncon
******

Glxgears gives
*****
15326 frames in 5.0 seconds = 3065.200 FPS
25884 frames in 5.0 seconds = 5176.800 FPS
25764 frames in 5.0 seconds = 5152.800 FPS
25719 frames in 5.0 seconds = 5143.800 FPS
22296 frames in 5.0 seconds = 4459.200 FPS
*********

which I think is ok... is there anything else I can do/check?
TIA

Last edited by Derek; 01-05-04 at 03:47 PM.
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