Originally Posted by |MaguS|
That has nothing to do with the engine. It supports really high texture resolutions already. The limitation comes with hardware that its running on.
It was running on a high end machine, it was a tech demo.
The texture quality looks on par with what we have now, why not show the capabilities of the engine? It brings the whole thing down, a lot.
People don't care how much realtime this things is, because for most of them, it's hard to tell. Better textures on the other hand make a lot of difference.
Also, UE3 had trouble with compressing textures too much, so it didn't matter how good they were.