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Old 06-12-12, 03:25 PM   #12
ATOJAR
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Join Date: Jul 2006
Location: Middlesbrough, England.
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Default Re: DayZ mod for ARMA II

Here's a Current Change-log of the fixes and new features coming in the next v1.7.1 DayZ update.

Quote:
Developer's Note:
* Requires ArmA2 Beta.

Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] Optimized server cleanup routine
As posted by “Rocket” over on the DayZ forums, Seems pretty sweet so far.
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