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Old 06-17-12, 04:07 PM   #24
Bish Bash Bosh
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Join Date: Jul 2006
Location: Middlesbrough, England.
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Default Re: DayZ mod for ARMA II

After this new update people started to complain about the zombies being too OP ....
Pending Hotfix: Build

Current Changelog:
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)

- 2 hours
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