06-23-12, 04:12 AM
Bish Bash Bosh
Join Date: Jul 2006
Location: Middlesbrough, England.
Re: DayZ mod for ARMA II
Pending Update: Build 1.7.2
Target date is Monday. Backup is for Saturday during offpeak time.
The update will include some new functionality. Currently, it includes some leftover fixes from the end of 1.7.1
But I will be updating the progress here. 188.8.131.52 will remain all weekend, unless something serious happens.
This is the completed changelog so far:
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
* [FIXED] States where animal might stop walking around (now should walk around more)
* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
* [FIXED] Error reports are almost invisible (has now been fixed)
* [FIXED] Daylight calculations causing slight FPS issue
* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
* [NEW] Aubility now dampened in rain and increased by fog
* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
Glad to see the infected hearing through objects is being fixed.
Intel i7 920 D0(Ultra-120 eXtreme) - ASUS P6T iX58 - 6GB Corsair DDR3 XMS3 1600MHz - Sound Blaster X-Fi Xtreme Gamer - Corsair 120GB Force 3 SSD(Win7/apps) - Seagate Barracuda SATA II 500GB(storage/games) - LG W2452T 24" LCD 1920x1200 Monitor - MSI GTX 760 2GB - Windows 7 Ultimate X64 - Corsair 750W TX PSU - Antec 900 Case - Logitech G500 Mouse - Logitech G15 v2 Keyboard.