Re: Why did nv take away the option to render zero frames ahead?
Probably because it caused inconsistencies in various games. Negative "gpu usage scaling"
Btw if you select 0 in nvinspector it defaults to app.controlled (3), this started with 30x.xx drivers.
1 is the lowest you can go now.
Also worth mentioning these latest 304.48 cause some weird 1fps bug in DeusEx HR (dx11, dx9 is ok), but only if i use app.controlled or 1 frame to render ahead, 2 -3 fixes it.
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