Re: ViewPortIn and ViewPortOut in 302.07
FYI, the 304.22 beta release hopefully makes some of this better:
* RandR 1.1 (what Wine/SDL use by default, I believe) is now routed to MetaModes (like it was before 302.xx). This should mean that Wine/SDL games can choose any of the MetaModes configured for the X screen.
* The "IncludeImplicitMetaModes" X configuration is enhanced: it will add MetaModes for common resolutions in more cases, and you can influence the scaling used for some of those implicit MetaModes. See IncludeImplicitMetaModes in the README for details.
I hope that helps with at least some of the issues reported in this thread. If you continue to have related problems, please let me know.
NVIDIA Linux Graphics Driver Engineer