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Old 07-13-12, 06:28 PM   #12
NVIDIA Corporation
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Join Date: Oct 2002
Posts: 53
Default Re: ViewPortIn and ViewPortOut in 302.07

FYI, the 304.22 beta release hopefully makes some of this better:

* RandR 1.1 (what Wine/SDL use by default, I believe) is now routed to MetaModes (like it was before 302.xx). This should mean that Wine/SDL games can choose any of the MetaModes configured for the X screen.

* The "IncludeImplicitMetaModes" X configuration is enhanced: it will add MetaModes for common resolutions in more cases, and you can influence the scaling used for some of those implicit MetaModes. See IncludeImplicitMetaModes in the README for details.

I hope that helps with at least some of the issues reported in this thread. If you continue to have related problems, please let me know.
Andy Ritger
NVIDIA Linux Graphics Driver Engineer
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