Originally Posted by proliferazor
I am not 100% but I think opengl 2 is fixed function only? After that you use shaders.
I think you are right. (http://www.opengl.org/wiki/Fixed_Function_Pipeline
My old book seems to be useless, as with 3.1 the fixed function is removed (according to the references above). Thanks for helping me sort that out, it saved me from wasting time on learning deprecated knowledge!
Thanks for the tip! From the description it sounds really interesting and comprehensive.