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Old 07-28-02, 08:24 AM   #26
DIMA
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Quote:
Originally posted by K.I.L.E.R
I'm pretty sure it won't be any different for the Nv30
Actually:

Quote:
Nvidia is the first of the consumer graphics companies to firmly understand what is going to be happening with the convergence of consumer realtime and professional offline rendering. The architectural decision in the NV30 to allow full floating point precision all the way to the framebuffer and texture fetch, instead of just in internal paths, is a good example of far sighted planning. It has been obvious to me for some time how things are going to come together, but Nvidia has made moves on both the technical and company strategic fronts that are going to accelerate my timetable over my original estimations

My current work on Doom is designed around what was possible on the original Geforce, and reaches an optimal impliementation on the NV30. My next generation of work is designed around what is made possible on the NV30
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