Quote:
Originally Posted by AaronP
The old overscan compensation option was guaranteed to cause scaling artifacts because it caused the GPU hardware to scale the output.
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Although I've been content not having to return to the boards since my beloved Bugfix #309982
http://www.nvnews.net/vbulletin/showthread.php?t=90084 I regret to return and discover the beloved o/s compensation slider has been axed. God

it. I'll be back later once I find something to smash into pieces.