Originally Posted by AaronP
The old overscan compensation option was guaranteed to cause scaling artifacts because it caused the GPU hardware to scale the output.
Although I've been content not having to return to the boards since my beloved Bugfix #309982 http://www.nvnews.net/vbulletin/showthread.php?t=90084
I regret to return and discover the beloved o/s compensation slider has been axed. God
it. I'll be back later once I find something to smash into pieces.