'This is like your nightmare interview here, huh?'
Nah. This might not be going too well
, but I've had worse. Much worse. (The most terrible was probably with an executive at one of the industry's biggest PC game developers a couple of years back, where I had the distinct impression I was interviewing a robot who'd much rather murder me than talk to me).
This half hour with the lead designer of BioShock: Infinite
would definitely win a place in my Top 40 Botched Interviews, but it's not up there in shotgun-to-the-head territory yet. The mutual acknowledgement that it's been a misfire does wonders too. Eventually.