Native stereoscopic 3D support was one of the features introduced by Microsoft with their new Windows 8 operating system as a part of the new DirectX 11.1 release coming with the OS. The idea behind this new stereo 3D support was to have the game developers using one universal set of instructions for the stereo 3D output (the game still has to have native stereo 3D support built-in the engine), regardless of what technology, GPU type or 3D display device the user has. The video drivers should take the role of outputting the stereo 3D image to the right type of setup that the user has as long as he has a 3D-capable system, unless of course they also need to convert the game into stereoscopic 3D mode, but then the OS's stereo 3D support gets ignored anyway.
And while all this was something that we definitely need in order to have game developers not focusing only on AMD or Nvidia when developing stereo 3D support in their games, but to have it truly universal, we are still yet to see a game announced to support the new DirectX 11.1 stereo 3D features, let alone have it released. Fortunately if you want to test out how good the new Windows 8 stereo 3D features work you can do it using the popular Stereoscopic Player that since its version 2.0 has a 'Quad Buffered DirectX' viewing method available that takes advantage of the Windows 8 stereoscopic 3D support. So if still you haven't, you should go and give it a try if you've already switched to Windows 8, have in mind though that this output mode will not work on previous versions of Windows.
- You can download an try the latest version of the Stereoscopic Player hereā?¦
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