Very similar to Hawken
, GPU PhysX
support in another free-2-play MMO title, PlanetSide 2
, has a multi-staged history ' basic integration
in Closed Beta, unfulfilled promises
after the release, unofficial way
to enable the effects later on.
And now, finally, we are glad to inform you that GPU Physics
option can now be officially enabled
in PlanetSide 2.
PlanetSide 2 is build on brand new ForgeLight
engine from SOE, which features a two layers of PhysX and APEX integrations ' a basic CPU physics layer
, based on PhysX SDK 3.2
, which power all the collision and hit detection, character controllers and vehicle physics, and also an extra GPU accelerated physics effects layer
, which is working working on APEX Particles
and APEX Turbulence
GPU PhysX effects, present in PlanetSide 2, can be devided into two categories ' various types of impact debris
effects (sparks, rock pieces, metal chards, wood splinters, etc) and Turbulence particles
, applied to such objects as jump-pads, grav-elevators, healing grenades, teleporters and so on.
All the effects are done really well, from both artistical and technical standpoint, and also present a dramatic enhancement to the visual look of the game. PlanetSide 2 is a must-play
, or at least must-see, for every user interested in PhysX Technology.
Head on over to the PlanetSide 2.com
to enlist, and if you are interested in technical details behind PhysX effects, don't forget to check 'Maximizing PhysX-based particle effects in Planetside 2
' article on NVIDIA Developer Zone.