Quite interesting technical demo video was revealed today by Matthias Müller-Fischer
, PhysX SDK Research Lead in NVIDIA.
It is showcasing a further evolution of a dynamic real-time fracturing
and GPU accelerated rigid body simulation algorithm, firstly presented at GDC 2012
. As you may see, improved method works perfectly with complex arbitrary meshes, not just basic shapes.
A paper describing this technology, called 'Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions', will be available for public download later on, once it will be approved for SIGGRAPH.