There were two sessions in a row on Wednesday afternoon at this year's GDC. The first was a panel of women in the games industry, discussing the causes and results of the #1ReasonWhy and #1ReasonToBe phenomena ' the reasons to be and not be in the games industry. The second was Feminist Frequency's Anita Sarkeesian, talking about the positive and negative consequences of her Kickstarter campaign, and the way forward from here. I came out of the first ' vivid, passionate declarations of purpose from the likes of Leigh Alexander, Mattie Brice and Brenda Romero ' feeling certain that the industry and its audience was on a wave of significant change. An hour later I came out of the second ' Sarkeesian's challenging and demanding story of recent horror ' re-grounded to the current reality, introspective, and further determined.
There is a clear message: Rock, Paper, Shotgun will never
back down on the subject of sexism and misogyny (nor racism, nor homophobia, for that matter) in games, the games industry, and the games journalism industry. Good times are ahead ' we can see them.