One of the bigger problems with modern society, I think, is that not enough things transform. I mean, yeah, nature does it ' you know, butterflies and flowers and whatever ' but there are hardly ever enough guns involved. And then there's the Transformers franchise, which actually needs to take it a step further by transforming into nothing. So, in recent games, that leaves us with what, Strike Suit Zero
? And I guess Dark Souls
, if you count becoming, er, a vase. Strike Vector
, however, is much more the former than the latter (sorry, transforming cowboy space vase fans), and it's pushing Unreal Engine 3‚?≤s bionic piston hamsters to their oil-sweating limits. Also, the entire thing's being hammered together by just four people. Marvel at their high-speed handiwork after the break.