View Single Post
Old 04-11-13, 01:30 PM   #1
News
Registered User
 
Join Date: Jun 2009
Posts: 46,516
Post OpenGL Space Combat and Strategy Game Programming

Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 4 is focusing on procedural planet, moon and asteroid rendering: A fully playable simple realtime strategy space game based on prototype 3; Procedural surface generation in realtime for solid planets, moons and gas giants; Screen space atmospheric light scattering (both Rayleigh and Mie); Planetary ring and cloud layer rendering (combined with light scattering); Visualisation of solar and planetary ring asteroid belts.



More...
News is offline   Reply With Quote