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Old 01-31-04, 08:41 PM   #3
nashirak
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Join Date: Dec 2002
Posts: 14
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Yes lsmod shows this:

nvidia 1969728 14
nls_iso8859-1 2844 0 (autoclean)
isofs 24184 0 (autoclean)
smbfs 31840 1 (autoclean)
sr_mod 11824 0 (autoclean)
cdrom 27072 0 (autoclean) [sr_mod]
parport_pc 20872 1 (autoclean)
lp 5888 0 (autoclean)
parport 22880 1 (autoclean) [parport_pc lp]
binfmt_misc 5500 1
apm 8840 2 (autoclean)
af_packet 11560 0 (autoclean)
nls_cp437 4348 2 (autoclean)
vfat 9276 1 (autoclean)
fat 29080 0 (autoclean) [vfat]
visor 10188 3
usbserial 17756 0 [visor]
usb-storage 48120 0 (unused)
usb-uhci 20972 0 (unused)
usbcore 54592 1 [visor usbserial usb-storage usb-uhci]
emu10k1 52200 1
ac97_codec 9576 0 [emu10k1]
sound 52140 0 [emu10k1]
soundcore 3492 7 [emu10k1 sound]
ide-scsi 7344 0
scsi_mod 86072 3 [sr_mod usb-storage ide-scsi]
8139too 13576 1
mii 1088 0 [8139too]
rtc 5692 0 (autoclean)
ext2 30624 1 (autoclean)
ide-disk 9280 3 (autoclean)
ide-probe-mod 8496 0 (autoclean)
ide-mod 148968 3 (autoclean) [ide-scsi ide-disk ide-probe-mod]
ext3 56896 0 (autoclean)
jbd 35736 0 (autoclean) [ext3]
unix 13288 239 (autoclean)

nvidia being in there. Strange thing is that Enemy Territory works but Unreal Tournament based games dont work (like Army Ops, UT2003, and UT Classic). By the way here is what glxinfo returns:

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce3/PCI/3DNOW!
OpenGL version string: 1.4.1 NVIDIA 53.28
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc,
GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
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