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Old 02-06-04, 02:25 AM   #11
Cerebral Barbarian
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Join Date: Nov 2000
Location: Leeds, UK
Posts: 1,656

Originally posted by stncttr908
I remember hearing that Halo 2's character models actually had lower poly counts than the first game, but this was due to the new shading and lighting effects that were being implemented. Looks good for a game being run on 2 1/2 year old tech to me.
Proof if ever it was needed that PC's of today don't hit their potential because of their sheer variance.. Direct X etc are good standards but i'd like to see the whole architecture standardised.. so we could perfect it then find a new one.. etc
Intel Core 2 Quad Pro Q6600 @ 3.42GHz | Abit IP35 Pro | GeIL 4GB DDR2
Gainward BLISS GeForce 8800 GTS 512MB 770/1920/1070
Creative Audigy 2ZS on Logitech Z-680s
Yuraku 24" Widescreen monitor

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