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Old 02-15-04, 08:18 PM   #1
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Join Date: Feb 2004
Posts: 3
Default could not load OpenGL subsystem | Latest Nvidia drivers | RedHat 9 | Help me ! |

Something weird is happening when I try to play Ennemy Territoty.
I'm able to start it, but when I change resolution, It can work but I still cant play since it lock up when I clike enable punkbuster or connect ... or It can give me this error :

----- Initializing Renderer ----
----- R_Init -----
...loading Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 Ti 4200/AGP/SSE2
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_RENDERER: GeForce4 Ti 4200/AGP/SSE2
GL_VERSION: 1.4.1 NVIDIA 53.36
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord G
L_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap G
L_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
Sys_LoadDll(/root/.etwolf/etmain/ failed:
"/root/.etwolf/etmain/ cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ ok
Sys_LoadDll(ui) found **vmMain** at 0x4be45bfc
Sys_LoadDll(ui) succeeded!
Resolving resolved to
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
----- R_Init -----
...loading QGL_Init: dlopen failed: /usr/lib/tls/ shared object cannot be dlopen()ed: static TLS memory too small
----- CL_Shutdown -----
RE_Shutdown( 1 )
----- CL_Shutdown -----
Sys_Error: GLimp_Init() - could not load OpenGL subsystem

Shutdown tty console

************************************************** ************************************************** *******

Here is my XF86Config file

************************************************** *******************

*# XFree86 4 configuration created by pyxf86config

Section "ServerLayout"
Identifier "Default Layout"
Screen 0 "Screen0" 0 0
InputDevice "Mouse0" "CorePointer"
InputDevice "Keyboard0" "CoreKeyboard"

Section "Files"
# RgbPath is the location of the RGB database. Note, this is the name of the
# file minus the extension (like ".txt" or ".db"). There is normally
# no need to change the default.

# Multiple FontPath entries are allowed (they are concatenated together)
# By default, Red Hat 6.0 and later now use a font server independent of
# the X server to render fonts.

RgbPath "/usr/X11R6/lib/X11/rgb"
FontPath "unix/:7100"

Section "Module"
Load "dbe"
Load "extmod"
Load "fbdevhw"
Load "glx"
Load "record"
Load "freetype"
Load "type1"

Section "InputDevice"
# Specify which keyboard LEDs can be user-controlled (eg, with xset(1))
# Option "Xleds" "1 2 3"

# To disable the XKEYBOARD extension, uncomment XkbDisable.
# Option "XkbDisable"

# To customise the XKB settings to suit your keyboard, modify the
# lines below (which are the defaults). For example, for a non-U.S.
# keyboard, you will probably want to use:
# Option "XkbModel" "pc102"
# If you have a US Microsoft Natural keyboard, you can use:
# Option "XkbModel" "microsoft"
# Then to change the language, change the Layout setting.
# For example, a german layout can be obtained with:
# Option "XkbLayout" "de"
# or:
# Option "XkbLayout" "de"
# Option "XkbVariant" "nodeadkeys"
# If you'd like to switch the positions of your capslock and
# control keys, use:
# Option "XkbOptions" "ctrl:swapcaps"
# Or if you just want both to be control, use:
# Option "XkbOptions" "ctrl:nocaps"
Identifier "Keyboard0"
Driver "keyboard"
Option "XkbRules" "xfree86"
Option "XkbModel" "pc105"
Option "XkbLayout" "ca_enhanced"

Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "IMPS/2"
Option "Device" "/dev/input/mice"
Option "ZAxisMapping" "4 5"
Option "Emulate3Buttons" "no"

Section "InputDevice"
# If the normal CorePointer mouse is not a USB mouse then
# this input device can be used in AlwaysCore mode to let you
# also use USB mice at the same time.
Identifier "DevInputMice"
Driver "mouse"
Option "Protocol" "IMPS/2"
Option "Device" "/dev/input/mice"
Option "ZAxisMapping" "4 5"
Option "Emulate3Buttons" "no"

Section "Monitor"
Identifier "Monitor0"
VendorName "Monitor Vendor"
ModelName "NEC AccuSync 95F"
HorizSync 31.0 - 96.0
VertRefresh 55.0 - 160.0
Option "dpms"

Section "Device"
Identifier "Videocard0"
Driver "nvidia"
VendorName "Videocard vendor"
BoardName "NVIDIA GeForce 4 (generic)"
VideoRam 65536

Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24
SubSection "Display"
Depth 24
Modes "1600x1200" "1400x1050" "1280x1024" "1280x960" "1152x864" "1024x768" "800x600" "640x480"

Section "DRI"
Group 0
Mode 0666

************************************************** ************************************************** ***************

In my XFree86.0.log, I have a LoadModule : "nvidia"

************************************************** ************************************************** **************************

Then, in my XFree.86.1.log, I dont have any "LoadModule : "nvidia"

************************************************** ************************************************** *************************
(II) LoadModule: "glx"
(II) Loading /usr/X11R6/lib/modules/extensions/libglx.a
(II) Module glx: vendor="The XFree86 Project"
compiled for 4.3.0, module version = 1.0.0
ABI class: XFree86 Server Extension, version 0.2

(II) LoadModule: "nv"
(II) Loading /usr/X11R6/lib/modules/drivers/nv_drv.o
(II) Module nv: vendor="The XFree86 Project"
compiled for 4.3.0, module version = 1.0.1
Module class: XFree86 Video Driver
ABI class: XFree86 Video Driver, version 0.6

(II) LoadModule: "vgahw"
(II) Loading /usr/X11R6/lib/modules/libvgahw.a
(II) Module vgahw: vendor="The XFree86 Project"
compiled for 4.3.0, module version = 0.1.0
ABI class: XFree86 Video Driver, version 0.6
(==) NV(0): Using HW cursor
(--) NV(0): Linear framebuffer at 0xEC000000
(--) NV(0): MMIO registers at 0xEA000000
(II) NV(0): Detected CRTC controller 0 being used

************************************************** ************************************************** **********************************

Can anyone help me with that ??? I have the Nvidia screen when I load RedHat.

I would like to know if it could only be enemy territory and if there is other games I could try for linux, or just some OpenGl applets.....

Thx for your help in advance !
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