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Old 03-07-04, 03:53 AM   #19
Join Date: Feb 2004
Posts: 146

More changes to filtering quality in 56.56 which [H] has delved into a little bit.

One big change that has taken place(but not noted in the linked article) is that brilinear has found its way into OGL. I can only assume that D3D and OGL now have the same quality. Previously, as noted in my first post in this thread, OGL still had trilinear.
[size=1]My Informative Threads
[URL=]NVIDIA NV2x/NV3x FSAA Thread[/URL] | [URL=]Super Sampling + AF Thread[/URL] | [URL=]NV3x Texture Filtering Thread[/URL]
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