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Old 10-15-02, 11:14 PM   #40
Joe DeFuria
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Join Date: Oct 2002
Posts: 236
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Quote:
In other words, just because the GeForce4 has more of a performance hit than the Radeon 9700 with anisotropic enabled doesn't mean that you can't have an anisotropic implementation that is invariant upon rotation about the z-axis with a performance hit similar to the Radeon 9700's.
Right.

Which also implies : it doesn't mean you can't have an anisotropic implementation that maintains the 9700 performance hit that is invariant upon rotation about the z-axis.

Sound simliar?

It should.

The point is, you speak about "fundamentals" such that nVidia isn't "fundamentally" slower. Yet using your logic, I can turn it around and say that ATI isn't "fundamentally non-uniform in quality."

In other words...I think your point concerning "fundamentals" is, well, pointless.
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