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Old 10-16-02, 10:05 AM   #46
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Join Date: Jul 2002
Posts: 1,293

Originally posted by jbirney
ATIs method is the same on the 8500 as it is on the R9700 just with Tri-linear and an angle tweak. Its been shown on a GF4 vrs 8500 comparison that once you hack down the GF4 to also only do Bi/AF (so you level the playing field so to speak) that the 8500's AF had a lower performance hit.
I've already explained the primary reason that the GeForce4 has so much of a performance hit. If the first texture has anisotropic enabled, the second texture does not go through. That is, disabling anisotropic for the first and third texture stages results in a huge performance increase. While using bilinear filtering does allow for some improvement in performance, it doesn't come close to the improvement from doing what I described above.

And I have yet to see any ATI representative give a satisfactory answer. Any links?
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