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Old 10-18-02, 08:00 AM   #3
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Thanks, I did. I submitted a test case which crashes the X server, but requires a larger pbuffer (2Kx2K) to do it. I did not play with it to see how small a pbuffer would crash it. But I assume it requires a larger one than my app needed because I am using additional graphics memory for textures, etc.

Any idea on when I might see a response about this bug?
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