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Old 03-28-04, 11:21 PM   #14
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Join Date: Oct 2002
Posts: 4,992
Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Originally Posted by Drumphil
Is there an echo? Did I stutter? Yes, better. In very rare cases on some racing games. You can see here where I've run into a similar occurance with Indy Racing.
Originally Posted by Drumphil
When you set AA modes you are usually given some indication of the max resolution for that AA mode on a given card.. (does with the ATI control panel anyway).. If you go over that res AA is disabled because the card doesn't have sufficient vram to hold that many pixels. This can happen with any card and is ram size limitation. Unlike texture storage, the frame buffer can't be augmented by AGP accessible system ram, so go over the limit and the AA is turned off, rather than just getting slower, like with textures being accessed from the main system ram.
Thanks for clarification, yeah it's been a long time since I've ever seen that though...been a while since I've had a card with anemic VRAM.
Originally Posted by Drumphil
Sorry my quote usage doesn't meet your high standards for posting..
No worries, didn't mean to hurt your feelings or anything.
SLI GeForce 7800 GTX 512MB @ 550/1700 | MSI K8N Neo4/SLI | A64 X2 4400+ Toledo | CORSAIR XMS 2GB (2 x 1GB) TwinX PC 3500 | Silverstone ST65ZF 650W| 93.71| XP SP2 and a Dell 2405FPW

I personally believe that us americans are unable to do so because osama.

People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq.

everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future.
-- Miss Teen South Carolina

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