View Single Post
Old 03-29-04, 12:21 AM   #14
Clay
Registered User
 
Clay's Avatar
 
Join Date: Oct 2002
Posts: 4,993
Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Drumphil
(better?)
Is there an echo? Did I stutter? Yes, better. In very rare cases on some racing games. You can see here where I've run into a similar occurance with Indy Racing.
Quote:
Originally Posted by Drumphil
When you set AA modes you are usually given some indication of the max resolution for that AA mode on a given card.. (does with the ATI control panel anyway).. If you go over that res AA is disabled because the card doesn't have sufficient vram to hold that many pixels. This can happen with any card and is ram size limitation. Unlike texture storage, the frame buffer can't be augmented by AGP accessible system ram, so go over the limit and the AA is turned off, rather than just getting slower, like with textures being accessed from the main system ram.
Thanks for clarification, yeah it's been a long time since I've ever seen that though...been a while since I've had a card with anemic VRAM.
Quote:
Originally Posted by Drumphil
Sorry my quote usage doesn't meet your high standards for posting..
No worries, didn't mean to hurt your feelings or anything.
Clay is offline   Reply With Quote