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Old 03-30-04, 10:55 AM   #92
CaiNaM
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Join Date: Mar 2004
Posts: 563
Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Deathlike2
The truth is... people are forgetting some details...

1) The Ultra High setting enables 2.0 shaders... however on FXs ONLY, 1.1 will be used.
not true. first, setting the "lighting" to "very high" enables PS2.0 and VS2.0. second, it applies to fx series cards as well:

Apply TRILINEAR texture filtering
Driver description: NVIDIA GeForce FX 5900
Full stats: HAL (pure hw vp): NVIDIA GeForce FX 5900
Hardware acceleration: Yes
Full scene AA: Enabled (Medium quality)
Projective EMBM: enabled
Detail textures: Yes
Z Buffer Locking: Yes
Use multitexture mode: Yes (8 texture(s))
Use bumpmapping : Yes (DOT3)
Use paletted textures : No
Current Resolution: 1024x768x32 Full Screen
Maximum Resolution: 1792x1344
Maximum Texture size: 4096x4096 (Max Aspect: 4096)
Texture filtering type: TRILINEAR
Use 32 bits textures
Gamma control: Hardware
Vertex Shaders version 2.0
Pixel Shaders version 2.0
Use Hardware Shaders for NV3x GPU
Pixel shaders usage: PS.2.0 and PS.1.1
Vertex shaders usage: VS.2.0 and VS.1.1
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
*****************************************
shots of ati and nv using ps2.0:





PS1.1:



i'm not gonna get into the whole performance thing tho; we all know ps2 shaders on fx cards are lacking compared to ati.

for ati:

Apply TRILINEAR texture filtering
Driver description: RADEON 9800 PRO
Full stats: HAL (pure hw vp): RADEON 9800 PRO
Hardware acceleration: Yes
Full scene AA: Enabled (Medium quality)
Projective EMBM: enabled
Detail textures: Yes
Z Buffer Locking: Yes
Use multitexture mode: Yes (8 texture(s))
Use bumpmapping : Yes (DOT3)
Use paletted textures : No
Current Resolution: 1024x768x32 Full Screen
Maximum Resolution: 1920x1440
Maximum Texture size: 2048x2048 (Max Aspect: 2048)
Texture filtering type: TRILINEAR
Use 32 bits textures
Gamma control: Hardware
Vertex Shaders version 2.0
Pixel Shaders version 2.0
Use Hardware Shaders for ATI R300 GPU
Pixel shaders usage: PS.2.0 and PS.1.1
Vertex shaders usage: VS.2.0 and VS.1.1
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
*****************************************

not sure why the difference in "maximum texutre size" tho.. anyone know?

Last edited by CaiNaM; 03-30-04 at 12:47 PM. Reason: sshots of ps2 for nv and ati added
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