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Old 03-30-04, 02:00 PM   #104
AthlonXP1800
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Join Date: Jan 2003
Location: United Kingdom
Posts: 4,352
Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by CaiNaM
Shadow maps type: Mixed Depth/2D maps
Hmmm I wonder why you got mixed depth and 2D maps on both NV and ATI, is the shadowing in the graphics option less than Very High?

Mine all options at maximum with Shadowing at Very High, I got depth maps

****** D3D9 Render Stats ******
Driver description: NVIDIA GeForce FX 5900 Ultra
Full stats: HAL (pure hw vp): NVIDIA GeForce FX 5900 Ultra
Hardware acceleration: Yes
Full scene AA: Disabled
Projective EMBM: enabled
Detail textures: Yes
Z Buffer Locking: Yes
Use multitexture mode: Yes (8 texture(s))
Use bumpmapping : Yes (DOT3)
Use paletted textures : No
Current Resolution: 1024x768x32 Full Screen
Maximum Resolution: 1920x1080
Maximum Texture size: 4096x4096 (Max Aspect: 4096)
Texture filtering type: TRILINEAR
Use 32 bits textures
Gamma control: Hardware
Vertex Shaders version 2.0
Pixel Shaders version 2.0
Use Hardware Shaders for NV3x GPUs
Pixel shaders usage: PS.2.0 and PS.1.1
Vertex shaders usage: VS.2.0 and VS.1.1
Shadow maps type: Depth maps
Stencil shadows type: Two sided
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