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Old 07-31-02, 02:45 PM   #15
PCarr78
 
Join Date: Jul 2002
Location: San Diego, CA
Posts: 505
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Spectral:

Think of tech demos.

While they are impressive, there is no way youll see anything like that in games.

I know for a fact that NVIDIA demos are maxxed out. They use so many polygons and maps, that if you added a few extra polys, it would KILL the framerate.

Think of individual shader tests like this, and youll get an idea why they arent a good perftest
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