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Old 05-15-04, 07:38 AM   #60
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Join Date: Jan 2003
Posts: 201
Default Re: I Played FarCry with Pixel Shader 3.0

Originally Posted by Shamrock
Jakup already said he was GUESSING, for all you guys know, it coulda been running at 2048, or less, or more. Or the PC's might have been crappy Dells or even worse...Gateway! Or cheap Ram, or cheap chipset...all those factor in lag and slowdown, ya know :P
yes im sure nvidia would use crappy computers to represent its flagship card at the biggest gamming event in the world, and i think jakup would notice the difference between 1280 and 2048(or more as u put it, lol).

its amazing how you think nvidias chip will actually BE FASTER running a more advanced shader model that requires even more passes for its new features in the first ever implementation of this new shader model. it just defies all logic. and to you people saying nvidia will not let it happen, what can they do to stop it if their hardware just cant do it. will they resort to cheating again? is that what you all want?
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